The clues are numbers.
The answer is a picture.

Every puzzle is a grid of empty squares and a margin full of numbers. Work out which squares are filled, and a small pixel picture comes out the other side.

No energy meter. No waiting. Every puzzle is open from the moment you install — and if an attempt goes wrong, starting it again is instant and costs nothing.

Try one — this is the app icon 6 × 6

Tap once to fill, again to rule out.

Three numbers, one picture

A clue like 2 1 means that line holds a run of two filled squares, then at least one gap, then a single one. Nothing is guessed — every puzzle in the game can be solved by reasoning alone.

Start with the certainties

A row of six in a six-wide grid can only be filled one way. Those free squares are the foothold for everything else.

Cross out what cannot be

Ruling a square out is as useful as filling one in. Undo is free and unlimited, so there is no cost to changing your mind.

The picture colours itself in

The last square you place is the one that turns a grid of marks into something you recognise. Then it is yours, and it goes on the shelf.

It remembers where you stopped

The home screen opens on whatever you were in the middle of — here, Puzzle 15 at 73 % done — with the next puzzle queued beside it, today's daily puzzle underneath, and the monthly challenge's own progress line below that.

Coins and a day streak sit at the top. Coins buy hints, a second chance and cosmetics. They never buy access to a puzzle.

The home screen: a 420 coins chip and a six day streak, a Harvest event banner, a card showing Puzzle 15 in progress at 73 percent with the next puzzle queued beside it, a Daily Puzzle card for Friday October 2, a Monthly Challenge line reading Cross-Reference — 0 of 6, and a Play, Collection and Shop tab bar at the bottom.

Ten by ten, and room to think

Clue strips run along the top and the left, the board is divided into blocks of five so you can count without losing your place, and three controls sit under your thumb — a fill-or-cross toggle, undo, and hint — under a Lives label and its dots.

The three dots are the attempt's lives. Three mistakes end that attempt — not the puzzle, which stays open, and which you can start again straight away for nothing.

A ten by ten board with number clues above every column and beside every row, a Lives label with three green dots in the corner, several squares marked with an X, and a fill-or-cross toggle, an undo button and a hint button along the bottom.

Every solve has a name

Finish the grid and the squares drop their outlines and turn into the picture they were describing the whole time. This one is called Cupcake. There are one hundred and ninety-five of them.

A completed puzzle shown as finished pixel art: a cupcake with maroon frosting and a pink swirl on top, in a brown fluted wrapper on a cream ground, captioned Cupcake, with a green Continue button underneath.

A shelf that fills up

Solved pictures go into a gallery, each with its own name — Birdbath, Bone, Bowtie, Candy, Crown, Garden Bench, Garden Boots, Gift, Gingerbread Man, Paw Print, Plug, Pretzel and more below. Seeing the gaps is most of the reason to come back.

The Collection gallery: a grid of finished pixel pictures with their names underneath — Birdbath, Bone, Bowtie, Candy, Crown, Garden Bench, Garden Boots, Gift, Gingerbread Man, Paw Print, Plug and Pretzel — with the gallery continuing below a Play, Collection and Shop tab bar.

The shop sells coins and convenience

A Welcome Pack bundles coins with a one-off cosmetic, a day of unlimited hints is its own line under Extras, and coin top-ups underneath come in a few sizes, each with its own App Store price button.

The Shop screen: a coins balance chip at the top, a highlighted Welcome Pack pairing coins with a flower-planter cosmetic, an Extras row offering a day of unlimited hints, and a Coins section showing two coin-pack sizes with more continuing below a Play, Collection and Shop tab bar.

On iPad it is a bigger board, not a bigger phone

The iPad layout is drawn for the iPad: in landscape, the grid takes the width it is given, the clue strips grow with it, and the fill, undo and hint controls sit along the right edge, where your hand is. Your progress follows you between the two through your own iCloud account.

The same ten by ten puzzle on iPad in landscape, with the app name and date in the top bar, the board filling most of the screen, large clue numbers above the columns and beside the rows, a Lives label with three dots top right, and the fill-or-cross, undo and hint controls stacked down the right edge.

The plain facts

195 puzzlesAcross seventeen packs, plus a new daily puzzle each day. All of them ship inside the app, so a solve does not need a connection.
Seven languagesEnglish, German, French, Spanish, Italian, Japanese and Korean — the game is mostly pictures and numbers, so very little gets lost.
iPhone and iPadA single download covers both, iOS 18 and later, with Game Center achievements and iCloud progress.

Questions

I have never played one of these. Is it hard?

The first few puzzles are five squares across and teach you the one rule you need. It is logic, not arithmetic — the numbers describe runs of filled squares, and you never have to add anything up.

What happens when I get one wrong?

An attempt carries three lives. Three wrong squares end that attempt and clear the board. The puzzle itself stays open, and starting it again is immediate and costs nothing. Undo is free and there is no limit on it.

Is there an energy bar or a timer between puzzles?

No. There is nothing to wait for and nothing to refill. Every puzzle in the app is unlocked from the first launch.

What can I buy, and do I have to?

Optional one-off items only: coins, and a few conveniences and cosmetics. There is no subscription. Coins are never needed to open a puzzle, and the pictures that unlock new areas cannot be bought at any price — they are earned by solving. Current prices are displayed in the App and on the App Store, and may vary by region.

Will my progress move to my other device?

Yes, through your own iCloud account, as long as you are signed in to the same Apple Account on both. Your saves are also kept on the device itself, so the game works when you are offline.

Who made it?

A very small independent studio. If something is broken or you have an idea, the support address below reaches a person.

Start with one square

The rest follows from it.

Get it on the App Store